![]() ![]() One of the things we can’t repeat often enough, it’s all about testing and adding finishing touches to make the game feel better and make the experience smoother.Ī good example of this is the moment the player first finds a battery. ![]() rest assured that there is a lot more in Viewfinder and there will be plenty of ‘Ahaa!’ moments for you to encounter! The examples above are just a few of the things you’ll encounter. When you’re playing Viewfinder you’ll start out with individual pictures and over time the difficulty ramps up and we introduce more items such as the Photocopier and camera, each providing additional options in your ‘toolbelt’ to solve a puzzle. We’ve played around a lot with the order we teach mechanics and asked ourselves often can and do we need to break this mechanic down further. In order to hit the sweet spot between teaching you the logic of Viewfinder, applying your creativity to find the solution and providing you with that ‘Ahaa!’ moment, there is a lot of testing involved. On the other hand, if the solution to a puzzle is too far fetched and uses a completely new not seen before or illogical solution, it will feel frustrating. If we teach and show you too much of the solution, the puzzles will feel unrewarding and easy. This is also where the challenge comes in, as it’s up to us to teach you the basics of the various mechanics and build upon them over time within the puzzles. To put it in the context of viewfinder, it’s all about using the available game mechanics, such as the camera, photocopier and pictures to activate and reach the teleporter. It’s about finding the right balance between logical thinking and creativity to find the solution to the objective set from the beginning. If you have experienced any other bugs or want to share feedback, please join our Discord and make sure you drink enough water and pet Cait regularly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |